![]() ![]() Henry James wrote, in "The Art of Fiction," that the first obligation of a story is to be interesting. Read on, and if you want to know more about Raphs work and interests, his personal Web site can be found at. Now I have this vision of him dressed in robes and saying to a junior designer, "When you can snatch the game mechanic from my hand, time for you to leave."Īnd he makes a pretty darn good case for art in this column. He's not rude or even (generally) loud about it he's more like an Aikido master, melding with the opponent and redirecting his energy to more useful purposes. Raph is also not shy about making his opinion known, as I discovered when we were working at OSI together a couple years ago. He was a senior game designer on Origin Systems Ultima Online and is currently the Creative Director on Verants Star Wars: Galaxies. If you dont know who Raph is, youve been obviously been in a coma for the past five years. Hence this guest column, The Case For Art, written by Raph Koster. And that means occasionally giving up the podium (as tough as that can be for a limelight hound like me). As well as being my own vehicle for using Three Stooges Fu on the insanities of the online and computer game industries, I also consider BTH an industry forum. When discussing change, however, it is important to know all of the issues, and it is important that those directly experienced with them speak up and take a stand. To which I say, "Good." One of the purposes of this column is to get people talking about the issues because thats one way change happens, and Lordy, do we need some change in this industry. ![]() As one might imagine, the column Just Give Me A Game, Please caused something of a stir. ![]()
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